O fato sobre o aprendiz Que ninguém está sugerindo



Like in Divinity: Original Sin 2, when deciding your player character, you have two options: you can choose an "Origin character"—a bespoke character with its own fully-authored story from Larian—or you can make an entirely custom character from scratch. While more personalized dialogue choices and story hooks made Divinity OS2's studio-made main characters the better option, Larian said in an AMA on Reddit that in BG3, "custom characters have a much stronger connection to the world and the main arc of the story.

I also really enjoyed Larian's approach to romance. Years of Mass Effect memes have proven that it's almost impossible to make 3D video game sex that's actually, well, sexy, and Baldur’s Gate 3 hasn’t changed the game there. We're just not there yet, as a society. Instead of trying to do that and failing badly, they build a lot of the magic into sensual wordplay, and most of the carnal encounters you can engage in are either really funny (I mean, everyone's seen the bear scene, right?

Feeling a little stumped and wondering what to do after the Baldur's Gate 3 Nautiloid ship crash? Our guide has a few ideas, including fully mapped out instructions to take the bewilderment out of it.

But once my party got beefed up with five levels worth of upgrades and some magic items, I was happily blasting, slashing, and shooting my way through fights using all of the versatile abilities and environmental options at my disposal. My favorite pair of boots let me teleport to anywhere I could see once per day (something normally restricted to the magical classes,) which was extremely helpful for setting up my ranger in inaccessible areas with a commanding view of the battlefield.

As mentioned above, you can choose an Origin character as your player character: a character with their own handcrafted Larian story. If you'd rather make a character that's fully your own, Origin characters will be available as companions.

Baldur's Gate 3's 1.0 release capped a successful three-year early access stint, which earned the long-awaited sequel plenty of early accolades. Thanks to heavy inspiration from D&D 5E, Larian's trademark density of tactical interactions and roleplaying opportunities found a natural fit in the Forgotten Realms setting.

Of all the things for people to focus on Baldur's Gate 3's scuffed rock is a weird one. It's a rock. However, it's a rock the game singles out and can only reveal the reward it hides if you know what to do.

, as they come from an entirely different era in game design that may or may not speak to you in the same way. In spite of its similarity to those older games, Planescape: Torment

Travelling to the mines of Nashkel, the main source of the region's iron, the Ward's party discovers that the mine's ore is being contaminated by a group of kobolds led by a half-orc, and that they and the bandits plaguing the region are being controlled by an organization known as the Iron Throne, a merchant outfit operating out of Baldur's Gate. After sabotaging a mine operated by the Iron Throne in the Cloakwood that would presumably give them Perfeito control over the region's iron, the Ward's party travels to the newly reopened Baldur's Gate.

companion NPCs (which you absolutely shouldn’t do – they’re all great, both in battle and in conversation – and the game is way too hard to be played solo rather than in a four-person party).

, I only really used health potions. It’s easy to understand them; you click on them and your character drinks them. You can use the “throw” action to o aprendiz throw a health potion at another character and that works, too. (Just make sure you throw it on the floor near them, or you can hurt someone by hitting them with the bottle.

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The main UI consists of three action bars surrounding the main screen. The first bar consists of a map, journal, character records, their inventories, spellbooks and a clock. The second bar consists of a portrait of each character in the party, their HP, order, and any effects they are experiencing. The third bar provides specific actions per the number of characters being controlled: if a single character is selected, the player has the ability to switch between the weapons the character is wielding, use spells or items, or utilize a character's or piece of equipment's special abilities.

This choice leads to two very different outcomes, so if you're unsure which path to take, our guide lets you in on the outcomes of both.

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